[Bf-funboard] Shadow casting particles

alex alex at schnittenparadies.de
Mon Dec 20 16:10:49 CET 2004


On Mon, 20 Dec 2004, car wrote:

> If you put two particles or for that matter two meshes with the same texture 
> together they will share the sam texture space and will sort of 'blob' 
> together .  But the question then is why can particles not just be fixed to 
> have shadows as an option ? Like who cares what the theory is behind them, 
> just let them have shadows as a button.. Would be helpful.

Yeah, who cares about the theory! Just throw the stuff in! makeShadowParticles();


alex at schnittenparadies.de


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