[Bf-funboard] Shadow casting particles

J L aligorith at hotmail.com
Mon Dec 20 05:55:26 CET 2004


Hi,

As we've known for ages, Particles don't cast shadows.

This is ok for animated particles, but what about static ones? The 
workaround is rendering the frame from several different angles and using 
that for shadow maps. But the problems comes with animations.

The main reason that this happens is that static particles can only use 
Halos if they are to not appear as a fuzzy blob. So why not introduce 
another type of material that are like Halos, but cast shadows and don't 
glow.

Aligorith

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