[Bf-funboard] Plugins Objects Rendering
Robert Wenzlaff
rwenzlaff at soylent-green.com
Thu Dec 9 14:22:33 CET 2004
On Thursday 09 December 2004 01:05, J L wrote:
> It would be neat if plugins (python scripts/small programs) could be linked
> to objects and be called during the rendering process to fulfill their
> purpose.
>
> By this, I mean that if a plane can have a grass creating plugin linked to
> it, and store settings for this plugin, then this plugin can create its
> "grass" at the start of rendering as a seperate file, loading the data for
> rendering ( and altering it if needed) and then disposing of it when
> rendering is finished.
How would this be different from an "frame changed" scriptlink? If you only
want it done once, a simple
if frame==1: #or any other indication that the data is "old"
Make_Data()
Write_Data_To_File()
else:
Get_Data_From_File()
Use_Data();
structure would work.
--
*************************************************
Robert Wenzlaff rwenzlaff at soylent-green.com
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