[Bf-funboard] Parenting-Hotspots
Matt Ebb
matt at mke3.net
Thu Dec 9 06:34:36 CET 2004
On 9 Dec 2004, at 4:27 PM, J L wrote:
> When animating a character that has a prop like a pair of glasses, the
> prop can either be parented to some part of the character, or
> painstakingly hand-keyframed. The first is not too flexible as:
> taking the example of glasses, if the character has the glasses on its
> head (and parented to the head to follow it) there are problems when
> the character goes to take the glasses off its head (manual keyframing
> has to occur from then on, and the glasses will still want to follow
> the head). alternativly, the a new scene/Blender file can be created
> with different parenting to continue from where the last left off.
>
> So, why not have some 'hotspots' on objects that act like velcro:
> sticking with the same example...
> there are two hotspots on the sides of the character's head, a hotspot
> on each finger, and four hotspots on the glasses (two on the tips of
> the bits that sit on the sides of the head, and two near the lenses.
> However, these might not be needed?).
>
> The advantage of these hotspots would be that:
> keyframes can be created to say when an object is attached to a
> hotspot and when they are not.
Try using Copy Location constraints instead of parenting. Then you can
keyframe the influence Ipo of the constraints between 1 and 0.
http://www.blender.org/modules/documentation/htmlI/x7484.html
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