[Bf-funboard] 3DS Max now supports bump mapping!

trip trip at spymac.com
Sun Dec 5 23:10:40 CET 2004


Note Zbrush 2 can render normal maps.

On Dec 5, 2004, at 4:38 PM, Matt Ebb wrote:

>
> On 6 Dec 2004, at 4:44 AM, Martin Poirier wrote:
>
>> --- Chris Burt <desoto at blender.spaceisbig.com> wrote:
>>
>>> Alex - I'm very surprised 3ds Max 7 claims to be the
>>> first to do this...
>>> perhaps they're using a very strict definition for
>>> the term "major 3d
>>> application." So far as I know Zbrush does this.
>>
>> They just use a very lax definition of "first".
>> Like pretty much all PR team do for that matter.
>
> ZBrush can be used to *generate* normal maps, but it doesn't have a 
> renderer, so unless any other 'major' apps can too, Discreet is right. 
> I imagine the big attraction for 3DS Max users is being able to render 
> out their game models for nice artistic shots, with all their detail 
> intact, since these days most of low poly models' details are in the 
> normal map.
>
> Might I also add that I'm incredibly surprised it's taken this long 
> for both them (and us) to wake up and realise that normal maps can be 
> useful for more than just realtime - these techniques have been around 
> for years now.
>
> Matt_______________________________________________
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