[Bf-funboard] 3DS Max now supports bump mapping!

alex alex at schnittenparadies.de
Sun Dec 5 18:19:15 CET 2004


On Sun, 5 Dec 2004, trip wrote:

> If done correctly, they will produce renders that look like the mesh has 8 
> million polys. The Normal map also sends the data of the fake tedail displace 
> to all axis xyz unlike bump which only uses z. So it means that corners will 
> look textured to.
>
> Example
> http://members.shaw.ca/jimht03/normal.html
>
> And Though this is a displacement map
> http://206.145.80.239/zbc/showthread.php?t=022061
> It is still what normal maps are after minus the meshes edge silhouette

Hrmhrmmmmmmm.. well, so Blender's displacement mapping in effect does the
same as 3DS MAX's normal mapping, because Blender actually does displace
the actual geometry, and corners/edges will look fine.

The question is who was first, Blender or 3DS MAX 7 ;)

alex at schnittenparadies.de


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