[Bf-funboard] 3DS Max now supports bump mapping!
trip
trip at spymac.com
Sun Dec 5 18:15:39 CET 2004
If done correctly, they will produce renders that look like the mesh
has 8 million polys. The Normal map also sends the data of the fake
tedail displace to all axis xyz unlike bump which only uses z. So it
means that corners will look textured to.
Example
http://members.shaw.ca/jimht03/normal.html
And Though this is a displacement map
http://206.145.80.239/zbc/showthread.php?t=022061
It is still what normal maps are after minus the meshes edge silhouette
On Dec 5, 2004, at 12:08 PM, alex wrote:
> On Sun, 5 Dec 2004, trip wrote:
>
>> No normal maps are different and better than bump maps. It is Blender
>> that needs to get on the ball and support normal maps.
>
> OK, finally I found a knowledgable person, thanks.
>
> So, what is the difference between normal mapping and bump mapping?
> Please
> enlighten me, the discreet site couldn't.
>
>
> alex at schnittenparadies.de
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