[Bf-funboard] blur on reflections

Serialsiner bf-funboard@blender.org
Wed, 18 Aug 2004 20:09:11 +0200


Thanks a lot Dani, but My Graphic Card doesn't like this patch !! Blender
crashed and XP turned my monitor to VGA ...


----- Original Message -----
From: "Daniel Barbeau" <DanielPGB_Vasquez@hotmail.com>
To: <bf-funboard@blender.org>
Sent: Wednesday, August 18, 2004 4:08 PM
Subject: Re: [Bf-funboard] blur on reflections


> > That's something that would be accomplished by diffuse
> > raytracing though. (there was someone working on that
> > IIRC).
> >
> > Martin
>
> yes find the patched version here:
>
> http://dani2.chez.tiscali.fr
> or directly:
> http://dani2.chez.tiscali.fr/winblenderpatch.zip (but tiscali doesn't
> really support direct linking, try "save target as...")
>
>
> it's the one called patched bf-blender.
> I have been unable to keep the patch up to date, my compiling
> environement is OOS...
>
> It is optimised for athlon xp... what would you do with another
> processor anyway ;)
> in case it doesn't work on your system, there is another build with NO
> optimisation here:
>
> http://dani1.chez.tiscali.fr/winblenderpatchno.zip
>
> for windows...
>
> I think I only put the executable, the other libs needed are the ones
> that come with the official blender.
>
> Thanks Ray Wells, aka BlackMage aka f00f for this work.
>
> Ciao
> Dani
>
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