[Bf-funboard] blur on reflections
Daniel Barbeau
bf-funboard@blender.org
Wed, 18 Aug 2004 16:08:40 +0200
> That's something that would be accomplished by diffuse
> raytracing though. (there was someone working on that
> IIRC).
>
> Martin
yes find the patched version here:
http://dani2.chez.tiscali.fr
or directly:
http://dani2.chez.tiscali.fr/winblenderpatch.zip (but tiscali doesn't
really support direct linking, try "save target as...")
it's the one called patched bf-blender.
I have been unable to keep the patch up to date, my compiling
environement is OOS...
It is optimised for athlon xp... what would you do with another
processor anyway ;)
in case it doesn't work on your system, there is another build with NO
optimisation here:
http://dani1.chez.tiscali.fr/winblenderpatchno.zip
for windows...
I think I only put the executable, the other libs needed are the ones
that come with the official blender.
Thanks Ray Wells, aka BlackMage aka f00f for this work.
Ciao
Dani