[Bf-funboard] Cutting the Stencil Mode chain

alex bf-funboard@blender.org
Sun, 15 Aug 2004 03:01:11 +0200 (CEST)


On Mon, 12 Jul 2004, [iso-8859-1] malefico andauer wrote:

> Hi, I wonder if this is a good idea...
>
> Sometimes I wish stencil mode would work in only a few
> channels for a certain texture, and some other channel
> for a second texture. Let's say I have a "white
> square" (texture #1) and want it to use it as a
> stencil for the following two textures(#2 and #3),
> then I have a white triangle (text #4) and wanted it
> to use it as a stencil for the FOLLOWING two channels
> ONLY (textures #5 and #6).
> Currently it would result in later two channels being
> filtered thru BOTH stencils, right ? What I meant was
> that the first stencil only worked on textures #2 and
> #3.
>
> I was thinking of an extra parameter which indicates
> for how many channels the stencil would work. Or a way
> to "cut out" the stencil chain and start another one.
> I  thought that a "null texture" ("None" type maybe)
> would  be useful for that purpose, just like
> constraints work.
>
> AnywaY, If someone understood anything, please
> consider it. Thanks !

Hey,

just stumbled about your old post here. Well, yeah, of course I
understood. I had a similar problem recently, wanted the stencil
not to affect following textures... so i just used the copy and
paste buttons to move the stencil texture and its affected blocks
to the end of the texture chain.

But for two seperate blocks and stencils, something like a NULL
texture would be useful, yeah. I'm not completely sure if it isn't
possible in some way, I think i some day read something about it
somewhere.


alex@schnittenparadies.de