[Bf-funboard] Material Data-

Konrad Haenel bf-funboard@blender.org
Sat, 14 Aug 2004 01:19:14 +0200


Garth Williamson wrote:

> Campbell Barton wrote:
>
>> I thinks its a good way of giving the User control of how the mesh 
>> looks.
>> at the moment you need to split the object up into many just to have 
>> different smoothing values.
>> Many formats have the smoothing as a material value- I dont see why 
>> it cant be on the object and optionaly a sart of the material.
>>
>
> Coding-wise, I think it would have to be on the object - The matarial 
> doesn't know anything about the geometry, and it (the matarial) could 
> be assigned to two different meshes entirely.
>
> Garth


Mhm, that's what I think as well. I'd rather assign smoothing to parts 
of an object, even without applying a material. The smoothness of a 
surface obviously is a property of the geometry.

> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard@blender.org
> http://www.blender.org/mailman/listinfo/bf-funboard
>