[Bf-funboard] Particle system

tim forkin bf-funboard@blender.org
Thu, 05 Aug 2004 10:02:19 +0000


<html><div style='background-color:'><P>you can parent the particle emitter to the copy and just animate the copy, no?<BR><BR></P><BR><BR><BR>
<DIV></DIV>From: "J L" &lt;aligorith@hotmail.com&gt; Reply-To: bf-funboard@blender.org To: bf-funboard@blender.org Subject: [Bf-funboard] Particle system Date: Thu, 05 Aug 2004 18:18:51 +1200 Hi, I'm not sure whether this small addition is in any edition yet. Currently, Blender doesn't render particle emitters. This is good for the times when you don't want the emitter to be show, such as when smoke or fire is coming out of a particular area in mid-air. However, when you want the object to be shown, you currently have to make a copy of it. This means that for animation, you would have to duplicate the motion or do quite a bit of work to have both versions of the mesh doing the same thing. Another issue is the issue of vertex count and rendering time. What I want to suggest is an extra button in the particle effect window that when toggled on, makes that particular emiter visible when renderered. Aligorith _________________________________________________________________ Need more speed? Get Xtra JetStream @ http://xtra.co.nz/jetstream _______________________________________________ Bf-funboard mailing list Bf-funboard@blender.org http://www.blender.org/mailman/listinfo/bf-funboard </div><br clear=all><hr>Protect your inbox from harmful viruses with new ninemsn Premium. <a href="http://g.msn.com/8HMAENAU/2734??PS=47575"> Click here</a> </html>