[Bf-funboard] Particle system

J L bf-funboard@blender.org
Thu, 05 Aug 2004 18:18:51 +1200


Hi,

I'm not sure whether this small addition is in any edition yet.

Currently, Blender doesn't render particle emitters. This is good for the 
times when you don't want the emitter to be show, such as when smoke or fire 
is coming out of a particular area in mid-air. However, when you want the 
object to be shown, you currently have to make a copy of it. This means that 
for animation, you would have to duplicate the motion or do quite a bit of 
work to have both versions of the mesh doing the same thing. Another issue 
is the issue of vertex count and rendering time.

What I want to suggest is an extra button in the particle effect window that 
when toggled on, makes that particular emiter visible when renderered.

Aligorith

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