[Bf-funboard] Particle system
J L
bf-funboard@blender.org
Thu, 05 Aug 2004 18:18:51 +1200
Hi,
I'm not sure whether this small addition is in any edition yet.
Currently, Blender doesn't render particle emitters. This is good for the
times when you don't want the emitter to be show, such as when smoke or fire
is coming out of a particular area in mid-air. However, when you want the
object to be shown, you currently have to make a copy of it. This means that
for animation, you would have to duplicate the motion or do quite a bit of
work to have both versions of the mesh doing the same thing. Another issue
is the issue of vertex count and rendering time.
What I want to suggest is an extra button in the particle effect window that
when toggled on, makes that particular emiter visible when renderered.
Aligorith
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