[Bf-funboard] Weighted sub surfs
bf-funboard@blender.org
bf-funboard@blender.org
Sat, 3 Apr 2004 20:41:37 +0200 (CEST)
On Sat, 3 Apr 2004, Nathan Allworth wrote:
> The Idea here is simple. Subsurfs that are very similar to nurbs, in the
> way that control points have weights. The "heavier" a vertex is the more
> it pulls the sub-divided surface toward it. The settings for the weights
> are a small popup over the 3dview (lke 3dview settings, and 3dview
> image) that updates whenever a new vertex is selected.
>
> Like hypernurbs in cinema 4d (I think).
>
> I'm not sure waht the viability is of it, but in theory it should be
> quite simple.
Hello,
in what theory is it quite simple? If you could give the coders a hint,
maybe they will implement it. The UI is not the problem. The theory is :)
alex@schnittenparadies.de