[Bf-funboard] Object color proposal
The Fallen Weeble
bf-funboard@blender.org
Tue, 30 Sep 2003 10:22:35 -0400
Alright, here we go; I've got a color proposal. Let's see what you guys
think and move on (notice: unless explicitly mentioned, other mode
colors remain the same). If anything in this is unclear, please let me
know. I'll be more than willing to generate a mock-up.
Non-editmode (wireframe)
State Color
Non-selected Black
Selected Purple
Active Yellow
Currently manipulated White
(GKEY, SKEY, RKEY)
Non-editmode (shaded)
State Color
Non-selected Shaded Object Color (SOC)
Selected SOC with Purple wireframe
Active SOC with Yellow wireframe
Currently manipulated SOC with White wireframe
Non-editmode (centerpoint)
State Color
Non-selected Purple
Selected Yellow
Active White
Currently manipulated Tri-color
The proposal here is to show the cursor as a small XYZ axis oriented
with the object. X, Y, and Z (the letters) are not shown on the axis
(although it might be a good candidate as an option - "Show XYZ" or
something). The Tri-color for the centerpoint is the Red for X, Green
for Y, Blue for Z color axis we've seen in other applications (note, I
may have associated the wrong color with the wrong axis, but you get the
idea).
Editmode (Edges)
State Color
Non-selected Black
Selected Yellow
Currently manipulated White
Editmode (Vertices)
State Color
Non-selected Purple
Selected Yellow
Currently manipulated White
The reason Selected edges and vertices are Yellow, as opposed to Purple
in this mode, is because there's (correct me if I'm wrong) no real sense
of a separate Active state in Editmode.
Editmode (Faces)
State Color (transparent)
Non-selected Blue
Selected Purple
Currently manipulated Yellow
The only real change here is the addition of the "Currently manipulated"
state color. It might also be a good idea to show centers for RKEY
manipulations, but that is really a different topic.
Editmode (centerpoint)
State Color
Non-selected Purple
Selected Yellow
Currently manipulated Tri-color
Correct me if I'm wrong, but currently the centerpoint is not selectable
in editmode and, unless all vertices are selected, is rarely ever really
used. It would be nice to be able to select and manipulate the
centerpoint while in editmode. I understand the danger of accidentally
manipulating the centerpoint when you do not intend to, but with the
newly proposed look for the centerpoint, that kind of accident would be
less likely to happen.
That's it. Like I said, if you guys require mock-ups to make everything
clear, I can do that. Otherwise, this is my proposal. If you like it,
lets take it and move on.
Later.
Groo