[Bf-funboard] Re: Default material, lamp, and camera types in .B.blend

Guillermo S. Romero / Familia Romero bf-funboard@blender.org
Sat, 27 Sep 2003 19:30:54 +0200


ton@blender.org (2003-09-26 at 2325.14 +0200):
> For a default .B.blend, we better provide a nice range of Materials,  
> which have all basic types setup very well; 'metal', 'plastic',  
> 'envmap' for example. A user then just browses one of these defaults,  
> and tweaks it. The Materials can can get a 'fake user' to make sure no  
> Objects are needed to use it.

About Materials, sutabi (irc nick) was working in a nice kit of
materials. It could be a start, for .B.blend or for a lib. Maybe
crowding the .B.blend is too much, but shipping a lib maybe not (also
serves as import function tutorial/demo).

BTW, I forgot I had updated the .B.blend:
http://www.infernal-iceberg.com/blender/gsr-2.28-.B.blend.bz2

GSR