[Bf-funboard] Default material, lamp, and camera types in .B.blend
Kent Mein
bf-funboard@blender.org
Fri, 26 Sep 2003 10:15:58 -0500
In reply to Robert Wenzlaff (rwenzlaff@soylent-green.com):
> like metal... But really this is all because of the app' s default
> settings. User's tweak things until they look good enough. If they start
> with metal, they'll end up looking at least a little bit metally." So
> let's make the laziness work for us. If you're doing a toon, save a
> .B.blend with a default toon shader...
>
> Thoughts? Any other object types this would apply to?
>
Cool....
We still need it to default to something "reasonable" when you say remove
your .B.blend. That way if you really get a hosed up material there is a
way to "fix it".
Kent
--
mein@cs.umn.edu
http://www.cs.umn.edu/~mein