[Bf-funboard] U.I. design and dual monitors
Nathan Allworth
bf-funboard@blender.org
Tue, 23 Sep 2003 14:00:28 -0700
Ton wrote:
"The workaround I proposed for it, is having the possibility to open 2
individual Blender windows next to each other."
That would also be a work around for certain problems with window
managers that fail to allow blender to run full screen. That's not much
of a problem though.
I'm glad to see that a large resolution is not a problem with blender.
If anything that might not work over two screens comes down the pipe I'd
love to test it!
-Nathan Allworth //-dittohead-//