[Bf-funboard] colision movement

Jonathan Bartlett bf-funboard@blender.org
Mon, 15 Sep 2003 06:43:15 -0700 (PDT)


>     further developing the idea cool stuff would be ... say you have a
> long bar .. and you 'g' it towards geometry .. it would be great if upon
> colision it would rotate around it's center while you continue dragging
> it so that if you say hit an object it will no longer be axis aligned,
> but one end will remain behind hitting the geometry the object rotating
> around it's center.
>     Also further on if this was done you could just give it an initial
> impulse vector and it would be like gravity or something made it fall on
> a pile of other objects :) ... I mean sure it wouldn't be real gravity
> .. but you'd have a way of placing arbitrarily shaped objects in a scene
> piled up without worying in detail about them not intersecting

Some of this stuff is available w/ Blender 2.25 and the game engine.  The
game engine is being worked on (there were license issues when Blender was
open-sourced, and so it hasn't been in 2.26 - 2.28).

Perhaps there should be a button which turns on the physics engine while
modelling/animating?

Jon


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