[Bf-funboard] Seperate menu

Ton Roosendaal bf-funboard@blender.org
Fri, 12 Sep 2003 22:58:09 +0200


Hi,

I would suggest to wait for the UI make-over, and have this available  
in the new menu system Matt is working at.

Can be called "Separate all loose parts" or so...

-Ton-

On Friday, Sep 12, 2003, at 21:50 Europe/Amsterdam, Roel Spruit wrote:

> Hi, I got a small question.
>
> I;ve coded a new seperate function, and although it isn't committed  
> yet, or
> even accepted by the committers,
> it would be nice to have your ideas about the following small change:
>
> the new feature splits a mesh in actuall objects, by checking if there  
> are
> "loose" objects (like 2 cubes in the same mesh, that don't have
> a connection).
> now, I was planning on making a small popup menu to choose the  
> appropriate
> seperation option (under p-key).
> this would however compromise workflow (ack! the W-word!) a bit. any
> objections/sound reasons why I shouldn't do this?
>
> Roel
>
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Ton Roosendaal  Blender Foundation ton@blender.org  
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