[Bf-funboard] Rigid Non-destructive sub-division

ilac bf-funboard@blender.org
Mon, 8 Sep 2003 02:08:02 +0200


This is a multi-part message in MIME format.

------=_NextPart_000_0011_01C375AE.087E2570
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Hi, I've got  sort of feature request to compliment the new radiosity =
system and make it easier to use. Maybe someone has a better idea how to =
solve the problem too! ....and more important the time and knowledge to =
impliment it! :o/



WHAT:
Would it be possible for someone to impliment a rigid sub-surf system? =
Like the catmul clark sub-surfs but which doesn't distort the mesh. In =
other words:  a cube remains a cube!

WHY:
To compliment and facilitate the use of the new animatable radiosity =
sytem implimented by Ton.

THE PROBLEM:
The new radiosity system does not currently subdivide the mesh but works =
with the available mesh. This is not a problem with organic meshes which =
have sub-surfaces - but for 'rigid', non organic shapes like buildings, =
furniture etc the user has to sub-divide the mesh manually before =
rendering. This increases polygon count unnessesarily and makes editing =
harder after.

So a sub-surface system which leaves the mesh as-is would be great!  =
Especially with Goofsters new loop cut tool, it is possible to easily =
control the density of such a subsurface to specific places, while only =
increasing the face count of the non sub-surf mesh minimally!

WHERE:
I would put it as a toggle button next to the current Sub-surf buttons =
in the edit buttons. So the user switches on Sub-surf normally but then =
toggles between Catmul-clark (current) and the non-smoothing system =
(proposed). You wouldn't need both at the same time after all! :o)

Eventually it could be moved to the effects buttons, though I don't see =
any use for such a sub-surface except in conjunction with the new =
radiosity system as it currently is.




So anybody else think this is necessary and useful? If yes, could it be =
done before 2.29 is released with the new radiosity system?


Thanks!

Regards
Fabrizio

------=_NextPart_000_0011_01C375AE.087E2570
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2726.2500" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Hi, I've got&nbsp; s</FONT><FONT =
face=3DArial=20
size=3D2>ort of feature request to compliment the new radiosity system =
and make it=20
easier to use. Maybe someone has a better idea how to solve the problem =
too!=20
....and more important the time and knowledge to impliment it! =
:o/</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>WHAT:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Would it be possible for someone to =
impliment a=20
rigid sub-surf system? Like the catmul clark&nbsp;sub-surfs but which =
doesn't=20
distort the mesh. In other words: &nbsp;a cube remains a =
cube!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>WHY:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>To compliment and facilitate the use of =
the new=20
animatable radiosity sytem implimented by Ton.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>THE&nbsp;PROBLEM:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>The new radiosity&nbsp;system does not =
currently=20
subdivide the mesh but works with the available mesh. This is not a =
problem with=20
organic meshes which have sub-surfaces -&nbsp;but for 'rigid', non =
organic=20
shapes like buildings, furniture etc&nbsp;the user has to sub-divide the =
mesh=20
manually before rendering. This&nbsp;increases polygon count=20
unnessesarily&nbsp;and makes editing harder after.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>So a sub-surface system which leaves =
the mesh as-is=20
would be great!&nbsp; Especially with Goofsters new loop cut tool, it is =

possible to easily control the density of such a subsurface to specific =
places,=20
while only increasing the face count of the non sub-surf mesh=20
minimally!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>WHERE:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I would put it as a toggle button next =
to the=20
current Sub-surf buttons in the edit buttons. So the user switches on =
Sub-surf=20
normally but then toggles between Catmul-clark (current) and the =
non-smoothing=20
system (proposed). You wouldn't need both at the same time after all!=20
:o)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Eventually it could be moved to the =
effects=20
buttons, though I don't see any use for such a sub-surface except in =
conjunction=20
with the&nbsp;new radiosity system as it currently is.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>So anybody else think this is necessary =
and=20
useful?&nbsp;If yes, could it be done&nbsp;before 2.29 is released with =
the new=20
radiosity system?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Thanks!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Regards</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Fabrizio</FONT></DIV></BODY></HTML>

------=_NextPart_000_0011_01C375AE.087E2570--