[Bf-funboard] Re: armature speed
car
bf-funboard@blender.org
Sun, 26 Oct 2003 16:49:46 -0500
So is there any word from the headquarters ?
I don't want to sound mean. But OY! what a problem that has gone
untouched for so long !
I hear that there are some people working on it . But I read these
messages from May and June.
And there are no mention of any names and no word or extra new code
from the Tuhopuu front. So I am left to believe that there is nobody
working on it. Please prove me wrong.
Why is it such a problem for so long.
I am just a user. I should be happy with what I am given. But you might
as well have never released the armature feature if it is going to take
this long to fix.
Fun=Function so I am being Functionally truthful. Blender needs a new
Ik System. Period.
Ton Do I hear you asking for a Proposal ? Well I am way ahead of you on
that one. You will see one promptly. But in the mean time , you know
the problem. Please try to gather coders to fix it.
On Oct 26, 2003, at 6:00 AM, bf-funboard-request@blender.org wrote:
> Message: 6
> From: "Paul Lunneberg" <paul@pablosbrain.com>
> To: <bf-funboard@blender.org>
> Subject: Re: [Bf-funboard] armature speed still needs a tool'n
> Date: Sat, 25 Oct 2003 15:41:38 -0500
> Reply-To: bf-funboard@blender.org
>
> This is a known issue. I know I have posted about it several times
> before
> as have others. I forget if it was Ton or someone else who responded
> saying
> it has something to do with the game side of blender as well. But
> right now
> armatures positions/rotations are calculated every frame instead of
> just
> when they need to be. You could have twelve characters not moving
> with full
> armature skeletons and it will still slow down the system. I know,
> I've got
> a pretty hefty system and it makes it almost unworkable at times. I've
> resorted to changing the number of solution iterations each IK
> constraint
> uses as well as putting objects and their armatures on different
> layers so I
> can hide them when I'm not needing them. If this could be fixed in
> the next
> couple releases I know it would speed up my work and make it a much
> more
> pleasurable experience to animated multiple characters.
> Paul