[Bf-funboard] toolbox

The Fallen Weeble bf-funboard@blender.org
Fri, 24 Oct 2003 11:16:59 -0400


Oooh... nice.  It kind of reminds me of the structure for the text files
that generate the menus in the Enlightenment window manager.  I can't
wait to play with this one.

Great job, Ton!

Later.

  Groo

On Fri, Oct 24, 2003 at 12:51:13PM +0200, Ton Roosendaal wrote:
> Hi,
> 
> Off topic, but first check this for fun:
> http://www.blender.org/docs/ton/subsurf.html
> I've been working on display of Meshes, in 'object mode' or editmode.  
> Works all a lot better! Please restrict feedback on improvements for  
> this until after the 2.30 (pre) release of next week conference time.  
> Not because I dont want feedback, but just because I cant handle it now!
> 
> The topic:
> http://www.blender.org/bf/tb.jpg
> 
> I worked at a generic and very easy menu 'script' system, that can be  
> completely constructed by a non-coder as well. Plus of course  
> dynamically by Python. In the end of this mail you can find the full  
> code for the entire Add menu. It includes support for icons and  
> mentioning hotkeys as well.
> 
> I coded a little engine that interprets the data, and feeds that to the  
> current Blender UI system. The sample code below actually creates  
> *working* menus.
> 
> Three things:
> 
> 1. The current UI system only has standard pulldowns and buttons menus  
> possible. I will restrict my work now in creating a basic working  
> structure, which still will have its limitations. But it can  
> efficiently replace the old toolbox, will do the context switching, and  
> dynamically build a structure as the 'script' indicates.
> 2. Anyone now - OK you have to compile code :) - can design menu  
> structures at 'information design' level. Documentation how the system  
> works will become available soon.
> 3. Anyone now, but that will take some coding experience, can write  
> their own engine to feed the data with. This can be a complete radial  
> menu, or something based at designs as Thorsten proposed. Thorsten's  
> concepts have nice features I'd like to work at as well... but cant do  
> that now.
> 
> Please consider this a first step. It is an experiment, we to see more  
> experiments like this in coming period, and gradually will improve it  
> all.
> 
> I'll make sure binaries with this are available today or tomorrow.
> 
> -Ton-
> 
> static TBitem addmenu_mesh[]= {
> {	0, "Plane", 	0, NULL},
> {	0, "Cube", 		1, NULL},
> {	0, "Circle", 	2, NULL},
> {	0, "UVsphere", 	3, NULL},
> {	0, "Icosphere", 4, NULL},
> {	0, "Cylinder", 	5, NULL},
> {	0, "Tube", 		6, NULL},
> {	0, "Cone", 		7, NULL},
> {	0, "Grid", 		8, NULL},
> {	0, "Monkey", 	9, NULL},
> {  -1, "", 			UI_RIGHT|UI_CENTRE, do_info_add_meshmenu}};
> 
> static TBitem addmenu_curve[]= {
> {	0, "Bezier Curve", 	0, NULL},
> {	0, "Bezier Circle", 1, NULL},
> {	0, "NURBS Curve", 	2, NULL},
> {	0, "NURBS Circle", 	3, NULL},
> {	0, "Path", 			4, NULL},
> {  -1, "", 			UI_LEFT|UI_CENTRE, do_info_add_curvemenu}};
> 
> static TBitem addmenu_surf[]= {
> {	0, "NURBS Curve", 	0, NULL},
> {	0, "NURBS Circle", 	1, NULL},
> {	0, "NURBS Surface", 2, NULL},
> {	0, "NURBS Tube", 	3, NULL},
> {	0, "NURBS Sphere", 	4, NULL},
> {	0, "NURBS Donut", 	5, NULL},
> {  -1, "", 			UI_RIGHT|UI_CENTRE, 
> do_info_add_surfacemenu}};
> 
> static TBitem addmenu_meta[]= {
> {	0, "Meta Ball", 	0, NULL},
> {	0, "Meta Tube", 	1, NULL},
> {	0, "Meta Plane", 	2, NULL},
> {	0, "Meta Ellipsoid", 3, NULL},
> {	0, "Meta Cube", 	4, NULL},
> {  -1, "", 			UI_RIGHT|UI_CENTRE, do_info_add_metamenu}};
> 
> 
> static TBitem addmenu_ob[]= {
> {	0, "Lattice", 	9, NULL},
> {	0, "Armature", 	8, NULL},
> {	0, "Lamp", 		7, NULL},
> {	0, "Text", 		4, NULL},
> {	0, "Camera", 	6, NULL},
> {	0, "Empty", 	5, NULL},
> {	0, "SEPR", 		0, NULL},
> {	0, "MBall", 	3, addmenu_meta},
> {	0, "Surface", 	2, addmenu_surf},
> {	0, "Curve", 	1, addmenu_curve},
> {	0, "Mesh", 		0, addmenu_mesh},
> {  -1, "end", 		UI_TOP, do_info_addmenu}};
> 
> 
> 
> ------------------------------------------------------------------------ 
> --
> Ton Roosendaal  Blender Foundation ton@blender.org  
> http://www.blender.org
> 
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