[Bf-funboard] Re: editbuttons layout update / Panel hightlighting.

Guillermo S. Romero / Familia Romero bf-funboard@blender.org
Thu, 16 Oct 2003 19:26:06 +0200


jp@nuance9.com (2003-10-15 at 0800.09 -0500):
> I like the outlined boxes better myself.  Personally I don't
> understand what the problem is with having outlined boxes.  To the
> best of my recollection, that is pretty much the standard way of
> organizing buttons and such on Windows and Linux, right?  Not sure
> about OSX - but a box seems to pretty universally indicate that the
> contents have some form of relationship.

Not in MacOSX, and saying "Linux" here is a bit weird, you have to
change the focus to full desktops or toolkits, which run over more
than Linux kernels. KDE seems to use lots of boxes, GNOME does not and
GTK (the toolkit used big GNOME, but also by non GNOME apps) allows
both styles. Dunno about Qt as well as some other desktops and
toolkits, just some examples.

MacOSX (followed by GNOME) uses blank areas and some headers (big and
bold face), reducing separators to a minimum. Also it uses a lot more
space than GNOME, IMO, but visually compensate with the bg pattern
they use. You can check the GUI guidelines of each, and common apps,
and check yourself. There are more than one way to group things, each
with different reasoning behind it.

Blender used grouping / spacing, and IMO it worked until things
started to get pushed anywhere they would fit.

GSR