OSA and AA....Re: [Bf-funboard] Re: Remove doubles, sorry Kent

Robert Wenzlaff bf-funboard@blender.org
Thu, 16 Oct 2003 08:34:35 -0400


On Thursday 16 October 2003 03:53 am, Luke Wenke wrote:
> When OSA and MBLUR are disabled, image texture filtering and interpolation
> seem to be disabled. So if you look at an enlarged image texture rendered
> without OSA or MBLUR, it will look really pixelated... like when you get
> close to a wall in old 3D games like Doom or Wolfenstein 3D. On the other
> hand, if you enable MBLUR, you can press F12 and watch it render a frame,
> and every single sample will have filtering and interpolation on (assuming
> they're also enabled in the material buttons). (You can see each MBLUR
> sample render in the rendering window)

This sounds more like a problem with the logic of the code than the choice of 
a name.  Probably a very old bug that no-one caught because everyone always 
uses OSA by the time they get to doing MBLUR.
-- 
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Robert Wenzlaff                 rwenzlaff@soylent-green.com