OSA and AA....Re: [Bf-funboard] Re: Remove doubles, sorry Kent

Luke Wenke bf-funboard@blender.org
Thu, 16 Oct 2003 13:58:51 +1000


> OSA does not only enable AA, but some other things, like mipmap
> calculation.
Same with MBLUR. Since MBLUR isn't called "motion blur + filtering" then AA
could simply be AA. The tooltip could say "Renders with antialiasing and
texture filtering" (or similar).

> And Blender's "AA" is not what others would expect, but a
> special kind, focused in edges.
What do you mean? Doesn't it just involve the scene being jiggled a bit? Are
you saying that the textures aren't rerendered for every sample, but are
only rendered once? Even if that is true, the edges of the scene are still
being antialiased.

- Luke.