[Bf-funboard] editbuttons layout update.

Luke Wenke bf-funboard@blender.org
Wed, 15 Oct 2003 12:09:39 +1000


> Someone said they thought they would prefer it if there were not any boxes
around the groups. I personally think it adds visual calmness, and overview
to have them in visual boxes. I have made a version without boxes for you to
compare with the other versions here:
>
> http://www.shadeless.dk/editbuttons2_vertical_othercollapse_nolines.jpg

Hi,
I think in the vertical layout the borders can get too big, and not really
add to visual calmness...

BTW, in an earlier reply to you I said some things you haven't addressed
yet:
http://www.blender.org/pipermail/bf-funboard/2003-October/000932.html
e.g.
Hash and Xsort should be right next to each other since they're both related
to the vertex indexes. (also in vertical view)
It looks like you're doubling up with the extrude/screw/spin toggle buttons.
The combined set should be removed. And when things are toggled off, the
areas that are no longer relevant should be grayed out (but perhaps still be
changeable by the user) that way they can see what properties relate to
which toggle buttons.
I don't think the "management" word should be there.
Assign and remove for vertex groups and materials should be next to select
and deselect. For vertex groups it looks like that assign and remove are in
the weighting category. There is no need at all for the "weighting" category
title since it is repeated by "weight". In the materials section there
shouldn't be the word "application".
I don't remember seeing "drawspeed" before...
I don't think the new centre point buttons are any clearer than the old
ones. So the old centre point button names could be kept.

Also, "Weld vertices" could be "merge".... I don't think the "vertices" part
is necessary on the button (it could be in the tooltip - and it is
*selected* vertices) because the editmode buttons generally (or always) only
apply to the selected vertices.

- Luke.