[Bf-funboard] Reorganising the EditButtons

Ton Roosendaal bf-funboard@blender.org
Tue, 14 Oct 2003 16:51:40 +0200


Hi,

Interesting doc:
www.alias.com/eng/products-services/ maya/file/3dmax_to_maya.pdf

Maya says 'merge', we say 'remove doubles', 3dmax says 'weld'. I bet  
other programs have its terminology as well. Here personal taste,  
opinions and conventions play roles.

This is the reason why a thorough renaming process is hard, doubtful,  
and almost impossible to find a cross-program compliance for.

There were good reasons for a lot of uncommon names in Blender. I  
currently just don't have time to go over all of it. Or explain why it  
was 'OSA' and not 'Antialiasing'.

If you look at the open issues of the entire funboard agenda, including  
the UI project, we have loadsof things we work at. Shouldn't we  
prioritize?

-Ton-


On Tuesday, Oct 14, 2003, at 11:32 Europe/Amsterdam, Landis Fields  
wrote:

> Luke Wenke <iljwamh1234567890@hotmail.com> said:
>
>>>> Rem doubles -> weld vertices
>>>
>>> Don't know about that one. Is this how it's called in other apps?
>>> I like Rem(ove) Doubles. But it's ok anyway.
>>
>> It's "weld vertices" in 3D studio max at least.... and it can be  
>> shortened
>> to "weld". It welds together all of the vertices within the given
>> threshold - even if that involves a hundred vertices.... so it isn't
>> necessarily removing doubles...
>
>
> Excellent point. I have been teaching Blender to a few of the guys at  
> work
> and this among a number of other things have been brought to my  
> attention
> regarding the title of some of the actions, locations for certain  
> commands,
> etc. Most of these are being worked out but this one is a biggie.  
> Also, did
> the old "shift-d/scale X" function change or is there a bug because I  
> simply
> cannot get me meshes to flip anymore?
>
> Cheers,
> Landis
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Ton Roosendaal  Blender Foundation ton@blender.org  
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