[Bf-funboard] (ton) Re: Odd/Even Upper/Lower fields...
Ton Roosendaal
bf-funboard@blender.org
Wed, 8 Oct 2003 12:41:19 +0200
Hi,
Yep, manual text & tooltip text are not clear enough. It would help me
most if you can just provide the text that clearly explains what
Blender does here! No need for long explanations, just propose an
improvemnt. :)
Video technology is not simple at all... and not many people understand
the full power of what Blender offers here. In NeoGeo we did 90% of our
animation work for video, all for very picky professionals who demanded
quality resembling what comes from their best cameras.
As said before, the terms used in Blender stem from experience with
them. 'Even' and 'Odd' fields were normal words in our environment.
That doesn't mean we have to stick with it, I'd rather comply to
internation standards, like terminology Sony Broadcast uses or so.
> "x (TogBut) With "Field" rendering, this switches the time difference
> between the two fields off (0.5 frame)."
> Just to repeat what I said earlier, I don't think this feature is
> necessary
> at all.
Wrong! Our clients wanted to have stills from our animation work a lot.
Rendering with 'x' will give a superior quality image over doing a
'freeze' in video, that only displays a single field. Only needed to
use when stuff is moving of course.
-Ton-
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org