[Bf-funboard] Layers: alternative buttons
Alexander Ewering
bf-funboard@blender.org
Fri, 28 Nov 2003 18:04:31 +0100 (CET)
Hello Thorsten,
let me comment on the "Future Blender" ideas at the end of
your proposal
(http://wrstud.urz.uni-wuppertal.de/~ka0394/en/blender_ui/layers/index.html)
- Thinking of layers as saved selections or groups.
Yah. Thinking. That doesn't need any coding, does it? :)
- Managing layers (selections of objects) and vertex groups (selection of
elements of a object) in a treeview.
Could be easily accomplished by making OOPs show parent relationships.
- Nodes of the tree can have options/parameters asigned to them. These are
inherited by the children. (Example: Assigning a material to all objects in
a group by assigning it only to the group object)
Already possible with the SHIFT-G menu (select all children) and
CTRL-C (Copy properties)
- Organizing materials in a tree, of course with inheritance. (Easily create
color variations of a material and keep them all in sync.)
I have never needed such an option, but well, it may be considerable.
- Use number keys for toggling things different from layer visibility, if
you like. That is, assigning shortcuts to options of the objects in the
treeview
Appears a bit like overkill to me. Too many options with too little use.
- Filter/sort/organize: List all materials and see which objects have them
asigned. Sort objects alphabeticaly by name, independent from layers.
Already possible by using databrowse / SHIFT-L->Materials
- Select objects by attributes.
What attributes? Already possible by:
- Layer membership
- Data block
- Material
- Texture
- IPO
- Parent relationship
- Children relationships
Just a few comments, should you have been unaware of some
of the existing feautes ;-)
| alexander ewering instinctive new media
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