[Bf-funboard] "Quit without saving changes?"/"Save changes?" popup...

William Reynish bf-funboard@blender.org
Thu, 20 Nov 2003 23:07:12 +0100 (CET)


It is a very good idea to have a confirmation box when
closing Blender. I have closed it by accident when
trying to maximize/minimize the window several times!
I can not imagine it would be that hard to implement,
since as you say, it is already there when you press
the Q key. I think everyone will welcome this small
addition.

I prefer the "Quit without saving changes" idea by the
way. It's the norm, and it's good.



 --- Luke Wenke <iljwamh1234567890@hotmail.com> wrote:
> Yeah, that would be easier to implement, but I think
> it would be more
> annoying... I mean it would involve up to two
> pop-ups... the "Quit without
> saving changes?" idea only involves one pop-up. (And
> this is how it is in
> most other document programs)
> I think the reason why blender currently says "Quit
> Blender?" is to try and
> make sure the user has saved first. But this pop-up
> only seems to happen if
> you use the "Q" hotkey.... if you use the main menu,
> or the "X" on the main
> window or the "X" on the command window then it
> exits immediately.
> So basically I think there should be no "Quit
> Blender?" pop-up, and a "Quit
> without saving changes?" (or "Quit without saving
> changes to
> documentname.blend?") if the hotkey, main menu or
> the "X"'s are used to
> quit.
> I don't think this would be much harder to implement
> than your suggestion. I
> think the hardest part to implement would be to keep
> a track of whether any
> changes have been made since the last save... either
> their would be a
> boolean flag (e.g. "ChangedSinceLastSave") which is
> set to true every time
> you modify the document, and set to false when you
> use save/save as. Also,
> when you load or reopen a file it could tell you
> that the file hasn't been
> saved yet... e.g. "Changes haven't been saved to
> documentname.blend!" (Or
> "Save changes to documentname?" - which would be
> harder to implement)
> Or if there was undo in blender, if save/saveas was
> recorded on the undo
> list then when you quit it could just check to see
> if save/saveas was the
> most recent thing on the undo list. Though
> save/saveas could be on the undo
> list, you wouldn't be able to undo though....
> - Luke
> 
> ----- Original Message ----- 
> > you could have simply (and consistent with blender
> dialog box) a double
> > popup when the file wasn't saved.
> > a first one "file not saved ! [OK]" and then the
> standard one "Quit
> Blender
> > ? [OK].
> > seem easier to implement.
> >
> > Xand
> > +++
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