[Bf-funboard] Move?

Chris Williamson bf-funboard@blender.org
Sun, 9 Nov 2003 16:03:44 +1300


I tend to agree that people should expect to read documentation before being
able to use a program as complex as a 3d anim program, but not to move
something. That would tend to make people give up before they start.

It seems to me the option is between something that does what it says (move)
& something which does slightly differently than it says (grab). Grabbing
something is taking hold of it, & would be closest to 'selecting' in
computer terms. 'Move' or 'Translate' would be more accurate english, which
seems more professional.

----- Original Message ----- 
From: "The Fallen Weeble" <flaw@misaligned.net>
To: <bf-funboard@blender.org>
Sent: Sunday, November 09, 2003 3:18 PM
Subject: Re: [Bf-funboard] Move?


> I think this is the last time I'm gonna comment on this.
>
> While move may more may not be more clear than grab, I have never been
> unclear about the meaning of grab as a tool in a graphical environment.
> Blender isn't the only tool that uses this terminology.  Furthermore, I
> have never run into anyone who didn't understand what "grab" meant in
> the context of a graphics application.  I see no lack of clarity here.
>
> As a closing note, anyone experienced or interested in any sort of
> serious graphics work (in two or three dimensions) should (and generally
> does) understand that applications simply don't present themselves to
> you.  They must be learned, and that *definitely* includes reading
> documentation (manuals and/or tutorials).  Let me restate: *Going to the
> documentation is NOT optional*.  Things that may not be wholy obvious,
> but can be explained with a single sentence of documentation should not
> be priority for having their name changed.
>
> I'm sorry, but if a user isn't willing to go outside of the application
> for a little RTFM, then that user probably shouldn't be looking to do
> any serious graphics work, because the need to do that is everywhere.
>
> Sorry for the rant, but I feel it needed to be said.
>
> Later.
>
>   Groo
>
> On Sun, Nov 09, 2003 at 01:00:56AM +0100, William Reynish wrote:
> > Come on!
> >
> >  --- Martin Poirier <theeth@yahoo.com> skrev: > ---
> > William Reynish <wreynish@yahoo.dk> wrote:
> > > > Hehe.. this is getting funny.
> > >
> > > indeed it is
> >
> > Very much so.
> >
> > > > When I say to you "Move the chair over by the
> > > door,
> > > > please", what would you do?
> > >
> > > And if I say "move the chair to the other side of
> > > the
> > > table", will you leave it facing the wall or will
> > > you
> > > rotate it to face the table?
> > >
> > > Whatever a word means, it's always a matter of
> > > intepretation.
> >
> > That is a poor argument. Nobody can misinterpret Move,
> > Rotate or Scale. I'm sorry, they are just so obvious
> > and widely used.
> >
> >
> > >
> > >
> > >
> > >
> > >
> > >
> > > I think this debate is getting fairly ridiculous.
> > >
> > > Like many said, you can be using the grab (or
> > > whatever
> > > you call it) function without even knowing what grab
> > > means. You just learn to associate an action (the
> > > translation of objects) to an hotkey and to a menu
> > > entry.
> >
> > But that is EXACTLY why "move" or "move/grab" would be
> > so much better! You hit the nail!
> >
> > "You just learn to associate an action to an hotkey
> > and to a menu entry"
> >
> > Bingo! The poin is, wouldn't it be great if people
> > knew what they were doing? If some names were more
> > standardised, people wouldn't have to associate
> > actions to random names they didn't fully understand.
> > If it were "Animation Editor" instead of "Ipo Editor",
> > people would understand in a second what it was for,
> > instead of taking them hours, days or even weeks
> > before they figure out what it is for. How can you not
> > see that it would be good?
> >
> >
> >
> > Yahoo! Mail (http://dk.mail.yahoo.com) - Gratis: 6 MB lagerplads,
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