[Bf-funboard] Env mapping

Stefan Gartner bf-funboard@blender.org
Thu, 26 Jun 2003 11:37:43 +0200


On Thursday 26 June 2003 11:11, Ton Roosendaal wrote:
> Hi Nathan,
>
> (please subscribe to this maillist, i had to manually approve your mail)
>
> Your suggestion makes loads of sense! However, since Materials and
> Textures can be used by multiple objects, it's not easy (and
> non-standard) to automate this... it's a disadvantage of this linking
> block concept.
>
> What we can do to make it more intuitive, is just filling in the
> current active object name in the envmap "Ob:" button, when you select
> a new envmap, or when that button was not filled in yet. The object
> itself then isn't rendered.
> This way (new) users get it to working without reading the manual!

intrr has added a "Self" button to tuhopuu, which sets the "Ob:" button to =
the=20
currently active object. Maybe something like that could be added to=20
bf-blender as well?

>
> Reusing the same material or texture for a different object, then will
> give the same envmap. Maybe a disadvantage, but something that's
> compatible with how Blender behaves in general.
>
> How about that?
>
> -Ton-
>
>
>
> On Thursday, Jun 26, 2003, at 03:58 Europe/Amsterdam, Nathan Allworth
>
> wrote:
> > Environment mapping is something that has always baffled me in
> > blender. It=92s hard to use, hard get working and once it=92s done it=
=92s
> > hard to edit.
> >
> > =20
> >
> > I wouldn=92t think it would be too hard for one to implement it so that
> > we have two options, manual or automatic. Manual is the same as we had
> > before, we give it an object and a layer(s) not to render. Auto simply
> > makes an envmap of a specified size from the objects base point (that
> > lil yellow/purple dot ;) and at render time it renders an envmap from
> > the objects base point without rendering the object it=92s self.
> >
> > =20
> >
> > Is this possible? And how easy is it to implement?
> >
> > =20
> >
> > -Nathan Allworth //-dittohead-//
> >
> > =20
>
> ------------------------------------------------------------------------
> --
> Ton Roosendaal  Blender Foundation ton@blender.org
> http://www.blender.org
>
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard@blender.org
> http://www.blender.org/mailman/listinfo/bf-funboard