[Bf-funboard] Re: Daemon Integration

Roel Spruit bf-funboard@blender.org
Wed, 18 Jun 2003 15:05:44 +0200


hmm, I wonder how hard it would be to make an interface for it.
crossplatform-abillity should remain

Roel

Ps. havn't seen Martin Middleton around lately....

----- Original Message -----
From: "Ton Roosendaal" <ton@blender.org>
To: <bf-funboard@blender.org>
Sent: Wednesday, June 18, 2003 2:50 PM
Subject: Re: [Bf-funboard] Re: Daemon Integration


> Hi,
>
> It's a 'project' at our site already, but not much happens there.
> I think the current admins/coders would welcome to have feedback and
> enthusiast reactions that this tool is truely appreciated.
>
> http://projects.blender.org/projects/networkrender/
>
> In my animation studio days, our deamon system was one of the most used
> tools, and essential to control work flow, and getting stuff ready for
> clients. It was irix-only though... porting was not succesful, since it
> relied on NFS too much.
>
> The new system (made in NaN, by Hans) is much better technology, but
> only works on unix-geek level (console, commands). It lacks just this
> nice interface and some feedback-functionality that would make it
> really useful.
>
> I suggest to everyone who's interested in it, to spam these project
> members, and get them to working again! :)
>
> -Ton-
>
>
> On Wednesday, Jun 18, 2003, at 14:29 Europe/Amsterdam, Paul Lunneberg
> wrote:
>
> > My only concern with network rendering is I would love to have it
> > functional
> > across the internet and not just my local network.  But as you said the
> > default could be setup such that it would grab files off of a central
> > machine on the local network. Maybe just make it possible to set an
> > FTP site
> > and path to the source files as well as an output directory.  That
> > would
> > take care of my requirements... then each job could potentially ftp the
> > output files to different locations fairly easily.  You would still
> > have the
> > scaling issue that you could potentially have a lot of systems
> > downloading
> > the .blend files and textures every time... but obviously there would
> > have
> > to be some sort of cache on the local system while a job is running as
> > well
> > as a check each frame to see if it has the appropriate files.
> >
> > As for the daemon being seperate... That works fine... I believe
> > integrating
> > them as far as interface is concerned would make things a lot easier
> > for
> > people to setup.  Especially if the interface to configure them is kept
> > simple and organized!
> >
> > Paul Lunneberg
> >
> > ----- Original Message -----
> > From: "Roland Hess" <rolandh@reed-witting.com>
> > To: <bf-funboard@blender.org>
> > Sent: Wednesday, June 18, 2003 6:20 AM
> > Subject: [Bf-funboard] Re: Daemon Integration
> >
> >
> >> Nice mockup. My initial thought is that it would be better in most
> >> instances (i.e., you're only using this if you have a lot of
> >> rendering to do) to have the source files for your artwork (.blends
> >> and image maps) reside on a server. It could even be the main machine
> >> that you're working from. But the point is, I think the client
> >> machines should pull the .blend files and textures off of the server
> >> machine, as opposed to the render manager pushing the data. Perhaps
> >> another setting in the Client Settings section would be the network
> >> path to the source data. Also, completed frames would be directed in
> >> a similar fashion, instead of being returned to the render manager.
> >>
> >> Having the render manager perform these functions does not scale
> >> well. If there are only two or three client machines, it's fine.
> >> Let's say I get 20 PII's for $79 a piece and stick them in a closet
> >> in my basement. I don't want each one having to wait for the render
> >> manager to pump a 20 MB .blend file and 320 MB of textures (because
> >> there's avi's used as textures) to each machine in sequence, and then
> >> sit there and try to field the requests from all twenty machines as
> >> they send back frames. Much more efficient to set a network path,
> >> send the commands, then simply monitor the results.
> >> --
> >> Roland Hess
> >> harkyman
> >
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> >
> >
> ------------------------------------------------------------------------
> --
> Ton Roosendaal  Blender Foundation ton@blender.org
> http://www.blender.org
>
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