[Bf-funboard] more jobs

Ingo Guenther bf-funboard@blender.org
Tue, 17 Jun 2003 23:46:47 +0200


Hi Ton,

> - Better 'mode' feedback
> Editmode, VertexPaint, FaceSelect and the like are blocking modes. This  
> is actually violating general UI design rules...  new users have  
> problems with it.
> We can't easily get rid of it, but it can be better communicated:
>    - new cursortypes (all platforms! we need a designer for it)

This is what I do (sometimes) to pay the bills. Tell me what you need and I
will try doing it as good as I can.
 
> - remove the current game engine, into a separate tool
> A *really* touch one to decide, since I am the biggest supporter of a  
> fully integrated tool. However, there are technical reasons to do it;  
> nobody codes in the engine, it doesnt work yet, it is not well  
> integrated with Blender.

Though I did buy GameBlender (and did some experiments with the game
engine), I still think that it is _not really_ a part of Blender. Skipping
it wouldn't hurt me that much... ;) 

> Well, this board is there for difficult decisions too! Who mentioned  
> raytracing? :)

Hmm, that wasn't me. But: Me too! :)

Bye,
   Ingo.
   
http://www.freio.de