[Bf-funboard] more jobs
Ingo Guenther
bf-funboard@blender.org
Tue, 17 Jun 2003 23:46:47 +0200
Hi Ton,
> - Better 'mode' feedback
> Editmode, VertexPaint, FaceSelect and the like are blocking modes. This
> is actually violating general UI design rules... new users have
> problems with it.
> We can't easily get rid of it, but it can be better communicated:
> - new cursortypes (all platforms! we need a designer for it)
This is what I do (sometimes) to pay the bills. Tell me what you need and I
will try doing it as good as I can.
> - remove the current game engine, into a separate tool
> A *really* touch one to decide, since I am the biggest supporter of a
> fully integrated tool. However, there are technical reasons to do it;
> nobody codes in the engine, it doesnt work yet, it is not well
> integrated with Blender.
Though I did buy GameBlender (and did some experiments with the game
engine), I still think that it is _not really_ a part of Blender. Skipping
it wouldn't hurt me that much... ;)
> Well, this board is there for difficult decisions too! Who mentioned
> raytracing? :)
Hmm, that wasn't me. But: Me too! :)
Bye,
Ingo.
http://www.freio.de