[Bf-funboard] Policy
James Kaufeldt
bf-funboard@blender.org
Sat, 14 Jun 2003 21:29:18 +0200
Groovy...
Whatever makes talking and criticism easier is a good thing - not afraid
of that, it is rather welcome and in this context most necessary.
Concerning collection and reviewing, it would be facilitated by some
sort of document template perhaps. It will be much easier to browse
through a lot of suggestions from many different sources if they have a
uniform layout and formatting. Boring and unimaginative perhaps, but
helpful...
And no - we couldn't possibly order any coders to do anything at all
really. But the way I see it, it's all about pay-off. Artists spend
days, weeks, months finishing a piece of work - and they get their
pay-off when other community members get to see and praise it... I
figure that coders behave like that too. And if you know that you are
implementing something than a lot of users want, in more or less the
exact way that they requested, then you, as a coder, will get your
pay-off when the community gets to use and praise your feature in the
next Blender release. I suppose that's how something like this should be
played. Psychology...
So - as far as databases and specifications go - we must create some
place somewhere that provides idle coders with well-documented,
annotated, quality-sealed suggestions/whitepapers/whatever that clearly
states that "this is the way we want it, and here's the number of users
who wants it, and here's why they want it"... blah blah... you get the
idea.... :)
/Jamesk
Ton Roosendaal wrote:
> Hi,
>
> Sounds really OK!
> I would welcome more papers like this. It's easier to talk &
> criticize nicely written and illustrated examples. Hope you're not
> afraid for that. :)
>
> We also need time to think over how to collect this all, review it,
> and decide whether to further pass it on to the coders.
>
> Don't forget that it won't easily work, to order coders around to
> implement stuff. However great & well documented proposals are, we
> also should look at what currently people (like to) work on, to
> assist them in working out the specs.
>
> On the other hand, having a good database with accepted features and
> improvements will help getting focus, and might inspire coders to
> pick it up.
>
> -Ton-
>
> On Saturday, Jun 14, 2003, at 19:43 Europe/Amsterdam, James Kaufeldt
> wrote:
>
>> This sounds very good to me.
>>
>> I've got some suggestions concerning careful improvements of some
>> already available features - and I believe that sort of things are
>> perhaps the best startingpoint, i.e. rather "small" improvements
>> that most coders could be willing to implement since it would not
>> seem like a very huge task.
>>
>> Since Blender currently has a pretty complete set of features, there
>> is a lot of things that can be seriously improved simply by tweaking
>> the current tools a bit.
>>
>> So, here's what I'm planning to do in a couple of days::..
>> Carefully write down the stuff I've been thinking about (one feature
>> at a time) and illustrate this as much as I feel necessary to make
>> my points clear. Then I'll simply mail a link to the document in
>> question to this list. Very basic procedure, in other words.
>>
>> As time goes by, I will try to stick to one isolated feature (or
>> mis-feature) at a time, just to get things focused.
>>
>> Sounds OK, yes? :)
>>
>> /Jamesk
>