[Bf-funboard] Re: Editbuttons/Viewbuttons proposal

ph bf-funboard@blender.org
Mon, 28 Jul 2003 18:46:44 +0200


Hi Roel

  Don't get me wrong. I just want to mention side effects. Ok, a change is
necessary, I agree (although monitors get larger).   The question is how can
we maintain the speed of the workflow or even increase it?. One (laaarge
project) idea would be user definable namable buttons. Not sure if that's a
good idea, but I mention it anyway. One could then assign multiple options
(set smooth, drawmode shaded all edges etc) to one button.

  Another thing could be a drawmode toggle (this should be a hotkey but we
are definitely running out of them). When I want to check my mesh, I
sometimes would really like to see it outside editmode (because of undo,
hidden verts etc), but I cannot. Or I just want to see it shaded without
edges showing. A hotkey where one can simulate objectmode while the button
is held down, would be an advantage (damn, I just hit ctrl W to save this
mail  ( :     ).

Here is a quick Idea I just had: The right mouse button seems to be unused
in
the Buttons window. How would it to use this as a toggle between edit and
drawing buttons?

or between Material and Texturebuttons? that would be speed ( :

Good speed Haunt_House