[Bf-funboard] Re: Editbuttons/Viewbuttons proposal
Mon, 28 Jul 2003 17:27:57 +0200
the MINIMUM drawmode you suggest sounds very usefull indeed!
about the move:
- if we want to enhance the way you can control drawing of objects, we HAVE
to move. there is NO place anymore in the editbuttons.
- a popup with the most basic things you can change would also be a good
----- Original Message -----
From: "ph" <email@example.com>
Sent: Monday, July 28, 2003 11:50 AM
Subject: Re: [Bf-funboard] Re: Editbuttons/Viewbuttons proposal
> Well, I have a question regarding the view buttons. It seems I work in a
> rather odd way with Blender. I often model after uvmapped reference
> So I need to change the drawmode of the Object I am working on
> (shaded/wire/shaded/wire). Actually I find even the select-menu annoying.
> I'd rather had a shordcut or separate buttons. One other nice thing would
> for objects to stay in a higher drawmode. So the reference could stay
> textured while the window has wireframe mode.
> Shifting those options somewhere else means this to me: I have mostly the
> editbuttons in use when I am modelling. Then I have to shift to another
> window in order to check the mesh, or I have to make a second window,
> meaning that on 1024x768, there won't be enough place for both on the
> bottom. I'd like to be happy about the change, but unless I buy a 19"
> monitor, I see my workflow slowed down instead of speeded up. Is that a
> unusual problem?
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