[Bf-funboard] Editbuttons/Viewbuttons proposal
Sun, 27 Jul 2003 23:16:05 +1000
Yep, I think a big re-organisation would be a very good idea. The
buttonswindows have evolved over time, and have come to lose their structure
and order. It would be good to design something that's a bit more flexible
for adding new stuff in the future - right now it's all very full and it's
starting to run into space problems (like the 2.28 material options.. )
Definitely I think any reasonably large changes to the interface should
happen all in one go. It will be much easier to maintain (documentation
wise) 'old UI' and 'new UI' rather than 2.28 UI, 2.29 UI. 2.30 UI, 2.31 UI,
and so on.
I've got a few ideas of my own that I'd been messing with before, about the
buttwons window header and the buttonswindow organisation itself. I'll post
them tomorrow since I'm sick and need to get some sleep now :( I really
agree with splitting up the 'viewing' options from the 'editing'
functionality. It seems to me that it matches the original Blender
'philosophy' better (http://www.funnyfarm.tv/thelab/blenderconcepts.htm).
----- Original Message -----
From: "Roel Spruit" <Roel@spruitje.nl>
Sent: Sunday, July 27, 2003 10:27 PM
Subject: Re: [Bf-funboard] Editbuttons/Viewbuttons proposal
> About the way this might be implemented:
> I was indeed thinking of a big re-organizing of the button menu's. I find
> better to have a big change in 1 go than big changes every small release.
> that's why I was thinking about 2.3 more than about 2.29......
> ----- Original Message -----
> From: "samo korosec|froodee" <firstname.lastname@example.org>
> To: <email@example.com>
> Sent: Sunday, July 27, 2003 2:24 PM
> Subject: Re: [Bf-funboard] Editbuttons/Viewbuttons proposal
> > > - Editbuttons becomes clearer, with fewer buttons
> > > - Viewbuttons menu isn't a useless menu anymore, and can be used for
> > > all
> > > viewing options
> > I agree completely. Maybe for 2.29? :o)
> > > Disadvantages:
> > >
> > > - big change in the interface might confuse people......
> > Not much of a problem - people who know Blender will learn it quickly,
> > people who don't find it confusing anyway!
> > > I also coded some stuff (with the help of Timothy's 1337 OpenGL
> > > knowledge)
> > > to control edge size, vertex size and object color in 3D view.
> > I think object color would be quite important, especially for bigger
> > scenes. Then a shortcutkey+mousebutton and a menu pops up for "select
> > by color:"
> > I think a remapping of the UI is more important than button styles for
> > the beginning, and after that's done on can change the style a bit.
> > What I'd like to see, though, is to have some more changes rolled in at
> > once so the documentation people wont have to change stuff for every
> > 0.0x release.
> > have fun
> > Samo
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