[Bf-funboard] Editbuttons/Viewbuttons proposal
Sun, 27 Jul 2003 14:27:04 +0200
About the way this might be implemented:
I was indeed thinking of a big re-organizing of the button menu's. I find it
better to have a big change in 1 go than big changes every small release.
that's why I was thinking about 2.3 more than about 2.29......
----- Original Message -----
From: "samo korosec|froodee" <email@example.com>
Sent: Sunday, July 27, 2003 2:24 PM
Subject: Re: [Bf-funboard] Editbuttons/Viewbuttons proposal
> > - Editbuttons becomes clearer, with fewer buttons
> > - Viewbuttons menu isn't a useless menu anymore, and can be used for
> > all
> > viewing options
> I agree completely. Maybe for 2.29? :o)
> > Disadvantages:
> > - big change in the interface might confuse people......
> Not much of a problem - people who know Blender will learn it quickly,
> people who don't find it confusing anyway!
> > I also coded some stuff (with the help of Timothy's 1337 OpenGL
> > knowledge)
> > to control edge size, vertex size and object color in 3D view.
> I think object color would be quite important, especially for bigger
> scenes. Then a shortcutkey+mousebutton and a menu pops up for "select
> by color:"
> I think a remapping of the UI is more important than button styles for
> the beginning, and after that's done on can change the style a bit.
> What I'd like to see, though, is to have some more changes rolled in at
> once so the documentation people wont have to change stuff for every
> 0.0x release.
> have fun
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