[Bf-funboard] Render Window Ideas
Thu, 24 Jul 2003 16:20:37 -0400
Hmm.. it works much better now than I remember in previous versions when you try
and drag the image around is used to try and scale things oddly when you dragged
the image to the left or down. I should've tried it myself... Anyways Is there a
way to tell what scale you are currently viewing the rendered image at? 50% or
100% or whatever... that would be nice.. maybe the numerics popup could be
usefull there. Maybe I should check to see if its already implemented.. hah.
Quoting Timothy Kanters <email@example.com>:
> you can already zoom in and out in the renderwindow,.. atleast you should be
> able to
> + and - and move around by holding middle mouse button and moving the mouse.
> ----- Original Message -----
> From: "Paul Lunneberg" <firstname.lastname@example.org>
> To: <email@example.com>
> Sent: Thursday, July 24, 2003 7:55 PM
> Subject: [Bf-funboard] Render Window Ideas
> > In the thread (above link) on blender.org about an OSA problem... it was
> > determined that it wasn't really a problem with OSA but with how rendered
> > are displayed. I'm gonna quote my post to the thread....
> > <start post>
> > Is there anyway the Renderwindow could act and function like the UV/Image
> > window where we can zoom in and out and move the contents of the window
> > without any wierd scaling or anything... or possibly have a 3rd option
> > "DispView", "DispWin" be "DispPanel" or something like that where we maybe
> > a dedicated render panel to rendering or something. Don't know... I may
> > this to the funboard.. see what people think.
> > <end post>
> > Would this be a worthwile idea... if the window functioned like the
> > Editor window it would allow images to be displayed full resolution if
> need be
> > and also zoomed in and out of. As well as moved around to focus on small
> > sections of an image.
> > Anyways... Don't know. Just an idea.
> > Paul
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