[Bf-funboard] Render Window Ideas

bf-funboard@blender.org bf-funboard@blender.org
Thu, 24 Jul 2003 16:20:37 -0400


Hmm.. it works much better now than I remember in previous versions when you try
and drag the image around is used to try and scale things oddly when you dragged
the image to the left or down. I should've tried it myself... Anyways Is there a
way to tell what scale you are currently viewing the rendered image at?  50% or
100% or whatever... that would be nice.. maybe the numerics popup could be
usefull there.  Maybe I should check to see if its already implemented.. hah.
paul

Quoting Timothy Kanters <me@timothykanters.com>:

> you can already zoom in and out in the renderwindow,.. atleast you should be
> able to
> + and - and move around by holding middle mouse button and moving the mouse.
> 
> Timothy
> 
> 
> ----- Original Message -----
> From: "Paul Lunneberg" <paul@pablosbrain.com>
> To: <bf-funboard@blender.org>
> Sent: Thursday, July 24, 2003 7:55 PM
> Subject: [Bf-funboard] Render Window Ideas
> 
> 
> >
> http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=1
> 872&highlight=
> >
> > In the thread (above link) on blender.org about an OSA problem... it was
> > determined that it wasn't really a problem with OSA but with how rendered
> images
> > are displayed.  I'm gonna quote my post to the thread....
> >
> > <start post>
> > Is there anyway the Renderwindow could act and function like the UV/Image
> Editor
> > window where we can zoom in and out and move the contents of the window
> around
> > without any wierd scaling or anything... or possibly have a 3rd option
> after
> > "DispView", "DispWin" be "DispPanel" or something like that where we maybe
> have
> > a dedicated render panel to rendering or something. Don't know... I may
> post
> > this to the funboard.. see what people think.
> > <end post>
> >
> > Would this be a worthwile idea... if the window functioned like the
> UV/Image
> > Editor window it would allow images to be displayed full resolution if
> need be
> > and also zoomed in and out of.  As well as moved around to focus on small
> > sections of an image.
> >
> > Anyways... Don't know.  Just an idea.
> > Paul
> >
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> >
> 
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