[Bf-funboard] groups stuff

Ton Roosendaal bf-funboard@blender.org
Sun, 20 Jul 2003 12:31:19 +0200


Alexander uses Blender for his daily animation business. For the  
general workflow this menu has proven (for him) to be of help. Just  
like there's a SHIFT+L menu, this SHIFT+G fits in the structure Blender  
offers. So I OK'ed it.

Comments like this don't help, and don't offer any insight. If you want  
to contribute, describe what the "major mess" aspects are, and include  
suggestions for how to clean it up.
If you like cloth or collision constraints, your choice is to give a  
functional description of these tools would work, how it integrates in  
Blender, how the GUI would look like.


On Saturday, Jul 19, 2003, at 15:05 Europe/Amsterdam, car wrote:

> Forgive me for being a fool if I am wrong. But of what use is the new  
> or any other grouping
> features. Just confused. As blender is a major mess to work in as it  
> is now. This selecting children of children
> is major league confusing after to long.  Much like the old cartoon  
> how to get rid of the mouse so you use a cat, but to get rid of the > cat
> you use dog , lion -dog, bear -lion........
> It just goes on patching stuff.
> No matter I just wanted to comment. I wish people would really work at  
> bugs and Super features. Like Cloth constraint
> Or a " Do not go through " constraint.
> And maybe in edit mode we could have all of those nice new toon  
> shadings also work is mesh edit mode.
> oh well...
>> Hello,
>> I've just committed the "Group selection" menu, which offers the
>> following options (use SHIFT-G to invoke):
>>   1 - Children
>>   2 - Immediate Children
>>   3 - Parent
>>   4 - Objects on shared layers
>>   1: Selects all direct children of the active object
>>   2: Select all children, children's children etc. of the active  
>> object
>>   3: Makes the parent of the current object active, and deselects the
>>      active object
>>   4: Selects all objects that share at least one layer with the active
>>      object
>> Useful for stepping through object hierarchies and for quickly  
>> selecting
>> objects belonging together.
>> The question now is: Does it make sense to assign SHIFT-P (still free)
>> as a hotkey for 'Parent', and SHIFT-C for 'Children'? That way, one  
>> can
>> very quickly find and select object hierarchies. (Select any object
>> in the hierarchy, hit SHIFT-P until you find the desired 'parent  
>> level',
>> then just SHIFT-C to select all children and duplicate them, move them
>> to another layer, etc.)
>> This should probably go to funboard, but it seems nobody is reading
>> there anyway, so I posted it here :)
>> Opinions?
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Ton Roosendaal  Blender Foundation ton@blender.org