[Bf-funboard] per-vertex properties
Thu, 10 Jul 2003 15:31:35 +0200
-----BEGIN PGP SIGNED MESSAGE-----
Am Donnerstag, 10. Juli 2003 11:29 schrieb Samo Korosec:
> Ton Roosendaal wrote:
> > First option will take more work and more time. But we've started
> > thinking about it. Second option has the advantage of delivering quick
> > results, and more customized features for CS users. But - in the end -
> > it might become more work to sync the cvs trees. Although I can help
> > advising how to do this with a minimum amount of work.
> I think the first option would make more sense, since there are quite a
> few people interested in having their "own" extenstions to the Blender
> data (for game models, levels, etc). Having a fork for each possible 3D
> data variation wouldn't make sense in the long term.
That's the way I want to go. I really need such a generic system because it is
reuseable in different contexts (not just blend2cs, which I pointed out as an
I've seen the discussion following on Jorrit's feature request on
bf-committers (and I even replied to it ;-). But I am not aware of any
follow-ups about implementation.
> Maybe the GameBlender interface style (logic bricks, etc) can be used
> for that, connecting different polygons/vertices into logical entities
> and assigning custom properties?
Phew... I must admit that I do not know what you are talking about here. Looks
like more RTFM for me :-)
> have fun
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.1 (GNU/Linux)
-----END PGP SIGNATURE-----