[Bf-funboard] Axiomatic definition of Blender: or "Back to Basics"

Karim Nassar bf-funboard@blender.org
Thu, 03 Jul 2003 09:47:38 -0400

Hi all,

Sorry if this is too theoretical for this forum, but...

I'm relatively new to blender, but not to 3d apps or to multi-developer 
(open-authorship) projects, nor to product and user interface design (my 
degree). I've worked on enough of these to know that a powerful tool for 
the author-community is a comprehensive and detailed "bible" that 
constructs the totality of the project from basic elements.

In response to something I believe "Thorax" posted on the forum, I'd 
like to suggest constructing an axiomatic formal definition of Blender. 
It would start with obvious "duh" concepts and progress to more 
complicated concepts, and would cover everything from 3D modeling theory 
to interface layout.

Since complex concepts are axioms of simpler ones, this creates an 
evolving definition of all things in or added to Blender while ensuring 
that all concepts and features are internally consistent, and provide a 
living reference for developers as well as potentially forming the basis 
for comprehensive user documentation.