[Bf-funboard] support for render view plugins
Thu, 3 Jul 2003 10:17:34 +0200
-----BEGIN PGP SIGNED MESSAGE-----
Am Donnerstag, 3. Juli 2003 00:13 schrieb Matze Braun:
> I'm involved in the Crystal Space project and the blend2cs converter.
> Recently we've been thinking how an optimal solution for designing CS maps
> would look like in blender:
> -It should be possible for plugins to integrate own opengl views into
> blender. This would give the possibility to have a realtime CS view while
> editing the models. This would need some c++ plugin API I think...
> -It should also be possible to extend blender UI with scripts. It should
> be possible to extend/replace or add new windows to blender. At least
> adding new buttons to the button window would be really usefull. Then we
> could easily write python plugins for handling all the CS specific
> properties of a model.
Creating own windows with own UI elements is already possible in blender. Take
the Yable script as a reference:
They do a very good job on this, although I found the extra window really
confusing when I tried it out. So I think the idea of adding new panes to the
button window (that's how I understand this) is not that bad.
> Bf-funboard mailing list
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.1 (GNU/Linux)
-----END PGP SIGNATURE-----