[Bf-funboard] support for render view plugins
Thu, 3 Jul 2003 00:13:50 +0200 (CEST)
I'm involved in the Crystal Space project and the blend2cs converter.
Recently we've been thinking how an optimal solution for designing CS maps
would look like in blender:
-It should be possible for plugins to integrate own opengl views into
blender. This would give the possibility to have a realtime CS view while
editing the models. This would need some c++ plugin API I think...
-It should also be possible to extend blender UI with scripts. It should
be possible to extend/replace or add new windows to blender. At least
adding new buttons to the button window would be really usefull. Then we
could easily write python plugins for handling all the CS specific
properties of a model.