[Bf-funboard] Mouse pointer sometimes covers up tooltips

Luke Wenke bf-funboard@blender.org
Fri, 12 Dec 2003 21:24:23 +1000


Hi,
In the raytracing build of blender in Windows 2000 at least (it's good to
finally have raytracing in there...!), the tooltip sometimes appears below
the mouse pointer so that you can't read it properly. Otherwise in Windows,
this never happens.

Also, the placement of the tooltip is relative to the button you hovered
over... normally in Windows, the tooltip's placement is relative to the
mouse pointer's location. I think Windows' method is better. The reason for
that is that it means that the tooltip appears in a predictable place
relative to the mouse pointer and it makes sure that the tooltip is always
pretty close, but not too close to the mouse pointer.

As an example of this problem with blender, hover the mouse over the
lower-right corner of the "RENDER" button. For me at least, the middle of
the tooltip is covered by the mouse pointer. Now if you had moved to the
left side of the "RENDER" button instead, the tooltip would appear in the
same place, but no longer be covered by the mouse pointer. The tooltips on
buttons like 5, 8, 11, and 16, and most of those on the right side (PAL,
NTSC, etc) always have the tooltip underneath the mousepointer, while many
others have the tooltips covered a lot of the time.

Here's how Windows places the tooltips:
If the mouse pointer isn't too much to the top and/or right of the screen,
the bottom-left corner of the tooltip is made to touch the pointy bit of the
mouse pointer. If the mouse pointer is so far to the right that the tooltip
would be partly cut off if displayed normally, then the tooltip is shifted
to the left. If it is at the top of the screen (or the top of the window,
even when the window's top is at the bottom of the screen(!)) then the
tooltip is shifted below the mouse pointer.

- Luke.