[Bf-funboard] Features for testing and critics

Alexander Ewering bf-funboard@blender.org
Wed, 27 Aug 2003 14:41:04 +0200 (CEST)


My 2 (or were it 50?) cents concerning the grab/scale/rotate
stuff:

For me, the middlemouse-method has always been intuitive
and quick, no problems with it. For an experienced Blender
user, thinking of "which axis is the one i want to constrain
to" and hitting X/Y/Z takes probably more time than just
pressing middlemouse after you instinctively moved the mouse
in the right direction. 

For constraining to local axes though, the X/Y/Z method is
perfectly OK, so on the whole, it should be kept, as it is,
as has been mentioned, also consistent with the RX/RXX
methods.

Concerning numerical input: I would a million times
prefer the classical "NKEY" method. Press "RN" to rotate
around a typed angle - perfect! Press "SN" to scale, etc.
(i.e.: Pressing "N" while in rotate/grab/scale mode invokes
a number input field and _automatically_ places the input
cursor there, so "RN90[enter]" would be enough.)

Makes a LOT more sense than this whacky don't-move-the-mouse
stuff, and is a lot quicker and easier to understand, too.

| alexander ewering           instinctive new media
| ae@instinctive.de       http://www.instinctive.de 
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