[Bf-funboard] Particles and fluids and blah blah
Ton Roosendaal
bf-funboard@blender.org
Fri, 15 Aug 2003 10:34:29 +0200
Hi,
>> There's also the important topic of memory
>> consumption, and having a
>> system that can be evaluation at any timeframe (as
>> opposed to needing
>> to do it in forward timesteps). The choice for
>> keypositions in Blender
>> particles is based on that.
>
> I think the best way to do that while still using
> little memory would be the variable time interval
> keyframe thing that I was explaining earlier.
I don't find that info at our mailing list, if you mean at the forums,
can you provide a link to that?
>> And - not to forget - finding a way to have it all
>> more realtime &
>> interactive, both to serve it as a tool, as for
>> playback in realtime 3d.
>
> That would mean some cooperation from someone who
> really understands how the game engine works I
> guess...
As a start, we can make sure it works well in Blender, with real-time
visualizing the particles with OpenGL calls. That'll be most of the
work. :)
Looks like both you and Timothy have ideas on an improved Particle
system in Blender. If you don't mind, write both such a proposal. Just
restrict it to general topics like how it integrates with Blender, and
what control a user gets over it.
Having two proposals is not meant to 'vote' for one, but to get insight
in what your personal preferences & ideas are on the topic. Won't be
too hard then to find a way to merge propoals, and move on to the more
techinical stage.
-Ton-
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org