[Bf-funboard] Particles and fluids and blah blah

Ton Roosendaal bf-funboard@blender.org
Fri, 15 Aug 2003 10:34:29 +0200


>> There's also the important topic of memory
>> consumption, and having a
>> system that can be evaluation at any timeframe (as
>> opposed to needing
>> to do it in forward timesteps). The choice for
>> keypositions in Blender
>> particles is based on that.
> I think the best way to do that while still using
> little memory would be the variable time interval
> keyframe thing that I was explaining earlier.

I don't find that info at our mailing list, if you mean at the forums,  
can you provide a link to that?

>> And - not to forget - finding a way to have it all
>> more realtime &
>> interactive, both to serve it as a tool, as for
>> playback in realtime 3d.
> That would mean some cooperation from someone who
> really understands how the game engine works I
> guess...

As a start, we can make sure it works well in Blender, with real-time  
visualizing the particles with OpenGL calls. That'll be most of the  
work. :)

Looks like both you and Timothy have ideas on an improved Particle  
system in Blender. If you don't mind, write both such a proposal. Just  
restrict it to general topics like how it integrates with Blender, and  
what control a user gets over it.
Having two proposals is not meant to 'vote' for one, but to get insight  
in what your personal preferences & ideas are on the topic. Won't be  
too hard then to find a way to merge propoals, and move on to the more  
techinical stage.


Ton Roosendaal  Blender Foundation ton@blender.org