[Bf-funboard] XSort and Hash

Ton Roosendaal bf-funboard@blender.org
Mon, 11 Aug 2003 10:50:15 +0200


Check in the 2.0 (html) manual on what these functions mean to do. It's  
mostly useful for the obscure 'Build effect' and the 'Slurph' keying.
It is not related to the OpenGL drawing error, which has to do with  
negating one axis in a scaling transformation; such transforms are not  
supported by OpenGL lighting. We'll have to code a patch for it, but be  
aware that more 3d systems don't support it (game engines for example).


On Saturday, Aug 9, 2003, at 00:23 Europe/Amsterdam, Douglas Bischoff  

> On Friday, August 8, 2003, at 05:48 PM, Mark Luffel wrote:
>> Do the XSort and Hash commands do anything in 2.28? They do not work  
>> for me here. Any success elsewhere?
>> Extra: I would like to see a radial sort command, where the order of  
>> the faces was based on distance from the object center.
> S'a good question. Also, I understand that the error which causes  
> "mirrored" faces to appear black in the OpenGL preview windows is due  
> to the inverted matrix that is a "mirror" being something that OpenGL  
> doesn't like. I'd often wondered if XSort ought not to fix that  
> problem by re-sorting the vertices into one direction: top to bottom  
> on the X axis?
> If the XSort button does NOT do that, SHOULD it?
> -Bish
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Ton Roosendaal  Blender Foundation ton@blender.org